Voidspire Raid Guide (WoW Midnight): Boss Tactics, Loot & Maps
Voidspire Raid Guide (World of Warcraft: Midnight Season 1): Boss Strategies, Loot, Entrance & Achievements
Voidspire is a 6-boss World of Warcraft: Midnight Season 1 raid where success depends on clean positioning, fast add control, and coordinated soaks/dispels across Normal, Heroic, and Mythic — and if you’re short on raid time, Boostcarry boosting service options are linked below.
Last updated: 2026-01-27 | Next review: 2026-02-27
Related:
Midnight Raids Boost (Category)
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Voidspire AOTC Carry (Product)
Quick Facts (Read This Before You Pull)
- Raid: Voidspire (The Void’s Spire)
- Expansion / Season: World of Warcraft: Midnight — Season 1
- Bosses: 6 (video covers 5 core encounters)
- Suggested minimum item level: Normal 240+, Heroic 250+, Mythic 260+
- Wipe-prevention focus: learn wipe conditions + role assignments first; optimize damage later
- Tooltips: this guide uses Wowhead links (hover/tap for quick ability & item context)
Location / Entrance (The Voidstorm)
- Zone: The Voidstorm
- Landmark: Base of the Spire — an outer platform with void architecture
- Coordinates (Beta reference): ~45, 50 (live coordinates may shift slightly)
- How to get there:
- Fly to the massive spire in the center of The Voidstorm.
- The entrance is on the outer platform at the base — look for purple glow and elite void sentries.
Midnight Season 1 Item Levels (reference matrix)
| Difficulty | Early | Mid | Late | Final | Rare |
|---|---|---|---|---|---|
| LFR | 233 (V1) | 237 (V2) | 240 (V3) | 243 (V4) | 250 (V6) |
| Normal | 246 (C1) | 250 (C2) | 253 (C3) | 256 (C4) | 263 (C6) |
| Heroic | 259 (H1) | 263 (H2) | 266 (H3) | 269 (H4) | 276 (H6) |
| Mythic | 272 (M1) | 276 (M2) | 279 (M3) | 282 (M4) | 289 (M6) |
Note: “Rare” rules and some drop/track details may shift during tuning. We’ll update this guide on the next review date.
How to Use This Guide (fast learning path)
- Watch the timestamped video once to see the arena visuals and patterns.
- Use the boss sections as a raid-lead checklist (wipe conditions → assignments → common mistakes).
- Review loot + achievements if you’re targeting AOTC, the meta achievement, or specific drops.
Video Guide (with Timestamps)
Source: Zesty Guides. Tip: watch once, then keep this page open as your “pull checklist”.
- 0:00 — Imperator Averzian
- 3:37 — Vorasius
- 7:13 — Fallen-King Salhadaar
- 11:13 — Vaelgor & Ezzorak
- 16:00 — Lightblinded Vanguard
Table of Contents (Jump to Strategies)
- 1) Imperator Averzian — grid wipe condition (“tic-tac-toe”)
- 2) Vorasius — walls + Breath timer DPS race
- 3) Fallen-King Salhadaar — sphere priority + beam spin burn window
- 4) Vaelgor & Ezzorak — split dragons + gloom intercept handling
- 5) Lightblinded Vanguard — council timing + charge shield stop
- 6) Alleria Windrunner — Encounter Journal status (beta lock note)
- Trash (general notes)
- Achievements & Mount
- Loot Summary (one table)
- FAQ
- Internal links (Boostcarry)
1) Imperator Averzian
NPC: Imperator Averzian
Core Mechanic: “Tic-Tac-Toe” 3×3 Grid
- The room is a 3×3 grid. Each cycle, 3 Abyssal Voidshapers spawn in different zones.
- You can reliably “solve” only 2 of the 3 each cycle — decide which zone you intentionally give up.
- Wipe condition: if the boss claims 3 zones in a row (vertical / horizontal / diagonal), the raid dies.
- Rule of thumb: give up corners when needed; never allow the center to be claimed.
Role Checklist
- Tanks: Use Umbral Collapse soak to “delete”/stop the capture in the chosen add zone. Swap when stacks become unsafe (max-HP reduction stacks).
- Healers: Prepare raid healing after a Voidshaper dies (beam explosions + movement damage).
- DPS: Split into two kill teams (melee/ranged or odd/even) to delete the two selected Voidshapers quickly.
Common Wipe Mistakes
- Killing the “wrong” two adds and accidentally giving up the center line.
- Dragging small adds into the boss (they get buffed) instead of keeping them controlled and AoE’d away.
- Missing interrupts on priority caster adds that protect/shield others.
Context tip: If your group struggles with consistent assignments (kill teams + soak calls), many players prefer scheduling a coordinated run. See Voidspire AOTC options.
2) Vorasius
NPC: Vorasius
Core Mechanic: Walls + “You must win before the 3rd Breath”
- Crystalline Eruption: tank hit that creates wall geometry and forces movement/soaks.
- Parasite Expulsion: fixate adds — drag them into walls to break safe gaps.
- Void Breath: lethal beam across the room — live by hiding behind intact wall segments or using the broken gap.
- DPS check: reaching the third Breath is commonly lethal for most groups — plan cooldowns early.
Role Checklist
- Tanks: Swap on Eruption debuff (heavy physical intake). Keep positioning consistent so the raid always knows where “safe wall” is.
- Healers: Pre-assign externals for the second cycle; healing spikes happen during wall patterns + movement.
- DPS: Kill parasites near walls (Normal: 1 explosion breaks; Heroic: 2; Mythic: 3). Don’t free-kill them in the open.
Common Wipe Mistakes
- No planned “gap wall” for Breath → the raid gets cornered.
- Parasites die far from walls → no safe routes get created.
- Players panic-run into the vortex/center and die.
Stuck here? If your group repeatedly dies to Breath timing and wall setup, it may be faster to run with a coordinated roster/schedule. Voidspire Heroic/AOTC run options.
3) Fallen-King Salhadaar
Core Mechanic: Sphere control + “Laser spin” burn window
- Spheres: orbs fly toward the boss — DPS must swap and kill them fast.
- Heroic caution: sphere kills may apply raid debuffs — stagger kills or rotate defensives.
- Despotic Command: marked player drops a puddle when it ends / when dispelled — stack puddles neatly near walls.
- 100 Energy phase: rotating beams — heavy movement, but the boss takes increased damage (good burn window).
Role Checklist
- Tanks: Swap on stack thresholds (commonly 9–10). Keep the boss path clean for beam movement.
- Healers: Dispel carefully; dispels can add heal-absorb that must be healed through. Call dispel order.
- DPS: Spheres are your #1 priority. Stop/interrupt Fractured Projection-type illusions (many control effects remove them fast).
Common Wipe Mistakes
- Greeding boss DPS while spheres reach him.
- Random puddles everywhere → no safe movement during beams.
- Dispelling without a plan → layered heal-absorbs overwhelm.
4) Vaelgor & Ezzorak
NPC: Vaelgor (pair fight includes Ezzorak)
Core Rules: Keep them apart + match HP
- Distance rule: keep dragons 15+ yards apart or they buff each other.
- HP rule: keep health within ~10% to avoid dangerous overlap patterns.
- One dragon is grounded while the other is airborne; they swap — plan reposition calls.
Key Mechanics to Call
- Dread Breath: targeted fear pattern — step out and dispel as assigned.
- Void Howl: spawns void circles/adds — gather and AoE quickly.
- Null Beam: tank knock + chain pull zone — move away from the center to break pulls.
- Gloom: intercept mechanic — players must “touch” it multiple times to turn it safe; if it hits the edge while unsafe, the arena becomes lethal.
- 100 Energy intermission: run to the safe zone, kill the large add fast.
5) Lightblinded Vanguard
Encounter includes: War Chaplain Senn (Healer), Commander Venel (DPS), General Amias (Tank)
NPC (journal reference): War Chaplain Senn
Core Idea: 3-target council with “don’t let one die too early” pressure
- When one member dies, the others get stronger — keep HP balanced or commit to a tight execute plan.
- Priority call: break Senn’s shield during her mounted charge — if you fail, you risk raid-wide control and a wipe.
- Space matters: persistent ground effects can permanently reduce your safe area.
Role Checklist
- Tanks: Swap to manage Judgement-style “next hit” amplification. Pull bosses out of defensive aura zones.
- Healers: Plan for heal-absorbs + burst windows during ultimates.
- DPS: Save stops for the charge/shield window. Don’t tunnel one target to 0 while others are high.
6) Alleria Windrunner (Encounter Journal / Beta Status)
NPC (journal reference): Alleria Windrunner
Beta note: the final encounter has been partially locked during testing. The section below is based on the current Heroic Encounter Journal and may change before launch.
Core Theme: “Light vs Void” control + coordinated dispels
- Expect heavy Void effects and add pressure — assign dispels and movement lanes early.
- Healer callout: Null Corona absorbs a large amount of healing; if dispelled incorrectly it can jump — coordinate dispels instead of panic-dispelling.
- Watch for arrow/mark patterns that force spreading and clean bounce management (Ricocheting Arrow-style effects).
Phase Structure (journal-based)
- Stage One: manage Undying Sentinels + targeted Void effects; keep the raid stable and organized.
- Intermission: high movement (singularity/orb effects) — avoid knockbacks and floor hazards.
- Stage Two: burn phase with marks/meteors and wide-area ground effects — execution and spacing matter more than raw DPS.
Optional planning: if your goal is early AOTC without weeks of pug inconsistency, you can review Voidspire AOTC carry options.
Trash (General Notes)
Detailed trash mechanics are still limited on Beta. In most groups, Voidspire trash should not be the main wall:
focus on avoiding void zones, interrupting dangerous casts, and keeping pulls controlled (don’t chain-pull into patrols).
If additional trash abilities become relevant for Heroic/Mythic, we’ll add a dedicated “Trash Checklist” on the next review.
Achievements & Mount
Mount note: the Tenebrous Harrower is tied to the raid achievement path; requirements can be tuned during Season 1 updates.
Loot Summary (one table)
Below is a single “what drops where” reference. Item tooltips work via Wowhead (data-wowhead) so you can quickly check slots and effects.
| Boss | Notable Drops (hover for tooltip) | Notes |
|---|---|---|
| Imperator Averzian |
Bulwark of Noble Resolve Sunstrike Rifle Weight of Command |
Early boss loot (track scales by difficulty) |
| Vorasius |
Grimoire of the Eternal Light Inescapable Reach Void Breath |
Wall/Breath encounter drops |
| Fallen-King Salhadaar |
Blade of the Final Twilight Shattering Twilight Fractured Projection |
Movement + beam phase loot |
| Vaelgor & Ezzorak |
Emblazoned Sunglaive Draconic Nullcape Grappling Maw |
Dual-dragon loot pool |
| Lightblinded Vanguard |
Bellamy’s Final Judgement Divine Toll Consecration |
Council encounter drops |
| Alleria Windrunner |
Ranger-Captain’s Lethal Recurve Null Corona Ricocheting Arrow |
Journal-based (Beta lock may affect details) |
Need a clean Heroic clear? You can compare raid options in the
Midnight Raids category.
FAQ
Do I need full voice comms for Voidspire Heroic?
Voice helps because most wipes come from missed assignments (soaks, dispels, add-kill targets). If you can’t use voice, rely on clear raid markers, fixed kill teams, and a simple callout checklist per boss.
What is the fastest way to learn these fights?
Watch the timestamped video once, then use this guide as a checklist. Focus on wipe conditions first (grid line, 3rd breath, spheres reaching boss, gloom intercept, council execute timing). Optimization comes after consistency.
Is the Alleria fight fully confirmed on Beta?
Not fully. Parts of the final encounter have been locked during testing, so journal-based mechanics can change. Treat the Alleria section as “current reference” and expect tuning before launch.
Will Wowhead links hurt my SEO?
A few authoritative references usually help E-E-A-T. Keep external links limited, use descriptive anchors, and proper rel attributes. The key is keeping your guide unique and action-focused (not a copy of database text).
What item level should I have to join Normal / Heroic / Mythic pugs?
As a practical baseline: Normal 240+, Heroic 250+, Mythic 260+. Better gear helps, but groups fail more often from missed assignments than from raw item level.
Where can I find Boostcarry’s safety and refund rules?
You can review them here: Boostcarry Guarantees & Policies.
